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Interview with Resident Evil 5 Producer

Sadly I didn’t get to interview Jun Takeuchi, the producer for Capcom’s newest iteration of the Resident Evil series. However, I did watch the interview (I laughed when they referred to Resident Evil as Bio Hazard – think about it, as a pure translation, you can see how it fits) and this post will mainly be an overview of what Jun talked about.

The main theme that came across throughout the entirety of the interview was that they wanted everything to be unparalleled in terms of quality (nothing to complain about from this end).

The first major point Jun talked about was the idea of Light and Dark. He outlined how the Resident Evil series had always worked on the abstract concept of Light vs. Dark but could never really implement it directly. Resident Evil does just that. If you’ve seen any screenshots or videos of RE 5, you’ll notice that it has a very harsh lighting scheme to it and the contrast between outside in the broad daylight and in the shadow is huge. When the player goes from the sunlight into a dark area they will nearly literately be blinded as the “eyes” of the game adjust to the change in light. RE5 plans to use this to their advantage in terms of scaring the player when they are the most venerable.  

The second and really only other major point that Jun talked about was the additions/changes to the game-play from RE4. The majority of close-quarters combat was done with the “action” button and the action done then depended on the situation it was used. Jun says that he wants this back and wants more emphisis on it, especially during close-quarters combat. He also mentioned that he wants the gun-play to let the players have a large selection of weaponry to destroy the hoards of zombies and for the player to not have to worry so much about watching the number of bullets left in the player’s pistol.

Check out the interview in its translated entirety over at GameTrailers - http://www.gametrailers.com/game/2036.html.


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  • JonathanRickard

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